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Full text of "Divitute - Long Division Tutor (1982)(Computer Classics)"

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TO LOAD fc USE YOUR VIC CASSETTE tJU'E 

I- Kake »urt your «*»pue*r, tap* cassette recorder and 

tv display are connected properly end powered an. 
The last message displayed by the VIC should be the 
word READY- 

2. Piece the tape cassette in the recorder with the label 
• id* up. (Programs are always recorded twice an one 
aide of the tape). 

3. To eove to the beginning at Che tape, pre** the REMIND 
■witch on the tape recorder. When nrJindiftg stops, 
pre** the recorder'* STOP switch, 

*. On the VIC 4 * keyboard, type in LOAD and press the 

RETUBM key. 

Mote i If you have different proa/ran* on the some cassette, 

type LOAD "nemo of program" then pre* a the RETURN key. 

5. Vour screen will display PRESS PLAY CM TAPE. After you 
pre** the recorder's PLAY switch, the word* OH end 
SEARCHING are displayed. 

6. Mhen VIC find* the program, it displays the word FOUND, 
followed by the name of the program. Mum tails you it's 

LOADING. 

7. When you ■•* READY, press the STOP switch on the tap* 
recorder, and on the VIC, type la RUN and press the 
RETURN key. 

B. See the specific instructions foe your program on how to 

proceed further. 



rr you tape does not load, first repeat steps < thro 7 above. 

IP THE PROGRAM STILL PAILS TO LOAD, TUnM can* urr, Tacn 

POWER ON AMD REPEAT STEPS J THRO 7. 

IT PROBLEMS STILL PERSIST REFER TO YOUR MANUAL AMD/OR YOUR 

DEALER. 



MVITOTE 
LONG DIVISION TUTOR 



OPERATING INSTRUCTIONS 



Sy.tem Requirement* « RAM 

Start Op 

Simply typr "RUM", press the "RETURN" key and then 
press any other key. 

Program Op; ions 

(al AutO Level |Y/M | ? 

If you type *T" in response to this prompt th* 
prog r 4* adds 1 point for *ach correct answer and 
subtract* 1 point for each incorrect answer, 
Mhen 3 score of 5 is reached it any level the 
program will automatically increase the level of 
difficulty by 1 atap. 

If eht score goes below xero then the proqrea will 
decrease the level of difficulty by on* step and 
set the score at 3- To get back to the higher 
level, at least 2 questions oust be answered 
correctly* 

(bl H*lp Window (Y/N >? 

If you typ* "Y* in response to this prompt, "PRESS 
H POR help" will be displayed at the top of the 
screen while th* .eaerci** Is being done. If the 
"H* key 1* pressed while this prompt is on th* 
screen, * window containing information about the 
current arithmetic operation will be displayed to 
the lelt of the working ares. TO return to the 
exercise press any key. 

Student Operation 

The program is intended for student operation from 
this point. The following prospt will appear on th* 
screen : 

TYPE VOUR NftKE AND PRESS THE RETURN KEY 

The studenri should type in his/her nam* followed by th* 
•RETURN" k*V. 



Levi of Difficulty 

The screen will now contain the following di*play - 



THERE ARE 4 LEVELS 

1. NOVICE 

2 . AMATEUR 

3. PBOreSSIOKAL 
l. CHAMPION 

HOW DO XOU RATE OH LONG DIVISION 
FRED? 



The student nay respond with either "1". "3". "J" Dr 
"4". Level 1 gives * 1 digit multiplier and ■ 2 digit 
multiplicand, while level 2 gives * 2 digit multiplier 
and a } digit multiplicand, end so on. 

Doing the EnccClSC 

The process of long division consist* of 4 stage* 

|t) division c&tiJ»,> 

(ii) Multiplication 

<ni I subtraction for remainder, and 

(ivl bringing down the nest digit. 

The student needs only to pros* a numeric key to enter 
a number when the fiaehinq cursor [7 1 ippeeri , but 
RETURN i* required to indicate the concluuon of 
stages <nl and Ilill. At each stage ths numbers 
involved in the operation are highlighted end an appro- 
priate prompt is given. 



(a) Erasing Errors 



.. 



If the student makes a mistake ar-d wlfbes to go 
hack and correct it, the use of one of the "i", 
" J* , "K" or "N* key* Will cause the OtUTsor to 

i-d through the process in revets*, Which 
of the above keys to use depends on the direction 
in which th* cursor is to go. The program will 
respond only to keys which specify legal movements 
Of the Cursor at any particular Stag* of the process 
The directions are as follows : 



after the correction has been mad* ch« student 
should simply proceed with the exercise from that 






(b| Correction 

When the student hoe completed the nxarcla* the 
prompt "PRESS C FOR COJUSCTXGN" will appear at 
ths top of th* screen. 

whan the "C" key i* pressed ths program will 
cheofc through th* whole process iuet completed 
by the student. If It comes acroe* any mistakes 
it will atop and th* error will flash while the 
correct value will be displayed in a window on the 
left of the screen. Simply press any key to 
continue the process. 

(O Starting another exercise 

After, the exercise ha* been corrected th* prompt 
-ANOTHER ONE FRED?" will be displayed at the top 
of the screen. For another exercise press the 
*¥- key. To finish press the ■»" key. 



7. Ending the program 



If *H" is aressed after th* exercise has been corrected 



ths sudan 
a while tfx 



SPACE 



SHIFT > 



'» score and level will be displayed, 
screen Will change to the final page 



H Etna 



FOR NEXT STUDENT 



■o mo 



If the *SH Z" bar is pressed th* program returns to th* 
introductory prompt (see Section J] ready for th* next 
student to «gin. 

If the "3stl T key is held down while the *0" k*y is 
pressed Uu i the screen will clear and the program will 
end. 

Crash and 



jat.-overjf. 



The most COfwon cause of a program crash will b* 
.icid.nwl bpiaailan of the RUN key. If this occurs 

STOP 

simply press the RUN key end the RESTORE k*y 

STOP 
simultaneously and then follow the star? jp procedure 
»n Section :. r